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Some chapter's unlock conditions may require two or more achievements. Two new stories, the Book of Arcane River and Book of Grandis have been added! These are unlocked based on the achievements earned by completing story quests.After completing 3 stories in the book for forgotten history, you can talk to Skylark Rita to enter the Forest Beyond the Cabinet.The currently available six episodes of the Grand Athenaeum can now be played through the 'Book of Forgotten History'.You can move to the Grand Athenaeum through the Maple Guide or the Dimensional Mirror.Now you can in this new update to the Grand Athenaeum, a collection of stories from Maple World!.Have you ever wanted to go back and explore old storylines from Maple World or revisit certain character interactions from Arcane River and Grandis?.101 and above characters who completed the ' Visit the Grand Athenaeum' quest (Zero characters must have completed up to Chapter 2). Experience a new Boss UI with the addition of an auto-matchmaking feature. Pink Bean and Yeti return once again as limited-time playable classes in Super Yeti x Pink Bean World! Level both classes to earn awesome rewards themed around both characters, including some unique titles! The Yeti x Pink Bean Step Up event will be there to help you on your journey throughout Maple World with special gear and consumables! Earn cosmetics by raising your very own Rock Spirit in Grow The Rock Spirit! And earn EXP along with chairs in I Haven’t Done Anything! Revisit the story cutscenes from Arcane River and Grandis with a new overhaul to the Grand Athenaeum in Maple Chronicle. The Wild update music has been tweaked to be slightly less loud. "Teleport to Team Member" option in spectator menu now only shows up for teams with viable target players.They are still placed in concentric rings, but their positions in the rings may change by a few degrees.Stronghold placement code has been changed to be more efficient, causing stronghold positions to shift.The Realms News button will now show a confirmation screen before opening the link.In the Nether dimension Endermen, Skeletons and Wither Skeletons now only spawn at light level 7 and below (instead of 11 and below).Added Operator Items Tab option in the Controls menu which is off by default.Step sounds can now be heard when walking through Nether sprouts, Glow lichen, Crimson Roots and Warped Roots.Step sounds can now be heard when walking on Carpets, Lily Pads and Small Amethyst Buds.There are three sets of unique sounds: Overworld wood types, Nether wood types, and Bamboo (when enabled).Various wood types now have unique sounds when placed, broken, or walked on.Added new default skins for offline players.Added a new "Panorama Scroll Speed" accessibility option.Some experimental features are now available through built-in experimental datapacks. This release gives the Vex a brand new look as well as containing technical improvements and bug fixes. We're now releasing 1.19.3 for Minecraft: Java Edition. Many players are willing to make huge sacrifices to exchange for more 10 – 20 speed. Speed is the most important stat in the Arena.It generally always better to have Crit Damage than Atk/DEF/HP unless your champions are lack of these stats on amulet. About Critical Damage, it is more effective to get it from the Great Hall, set and glove than other stats like Atk/DEF/HP.Critical Rate set gives a little more percentage than Crit Rate glove, since it only a small difference that the decision should be based on what other substats give or that set is the Divine version or not.You will need at least 10 – 12 Crit Rate at every piece of your gear to hit that level. But it can be hard for most damage dealers to reach 85 – 100% Crit Rate from substats alone, even from masteries and perfect roll. One more thing that you can get 80% Crit Damage on a 6* gloves, while a 6* gloves can only give 60% Crit Rate, which can be found as substats. Critical Rate set bonus give 12% Crit Rate, when comparing it with a 15% increased on DEF/Atk/Hp makes Crit Rate set is a weak set.In contrast, using Atk/DEF gear and ACC banner is better when you have ~1500 Atk/DEF. For example, you should use ACC gear and Atk/DEF banner if you have ~ 1000 Atk/DEF. But if you only have 15k base HP, it is better to use ACC gear with a HP banner. If you have 20k base HP, the most effective way for your gears is to get ACC from banner and get %HP stat from your gear. You also can get ACC on banner, but it depends on your base stats.It means that the best place to increase ACC/RES is in the Great Hall, the worst place to get ACC/RES is in Amor pieces and substats on gears. The higher the rate, the better the place to get ACC/RES, the lower, the worse.After comparing ACC/RES and DEF/Atk/HP, it is clear that there are huge differences when making these trade-offs.This means that you should increase your ACC in the Great Hall until maxed out. ACC and RES are way much easier to get in the Great Hall than getting from substats on gears.Comparing the first two rows, we can see that: |
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